In the past few years, we’ve been living in an era of remakes. Be it TV shows, movies, or even video games, few things escaped being nailed by the marketing hammer of profitable nostalgia. And completely unsurprisingly, some of those remakes turned out very bad (see the Knight Rider TV show remake), others simply mediocre (see the Robocop or the Judge Dredd remakes), while very few, if any, turned out to be any good.
Unfortunately for gamers everywhere, unless the story mode saves it, the new DOOM remake falls into the second category – complete and utter mediocrity. I’m saying this as my opinions on DOOM after playing the open beta, hoping that the developers will take heed of the criticisms which were presented to them by fans of the old games.
Since the game is supposed to be an arena shooter, like the old Quake and Unreal Tournament games, but also to appeal at the more recent Call of Duty fan base, they attempted to make a fusion between the two gameplay styles. While it can definitely be fun at times, it seems a bit too much of an attempt to please both types of fans, and it falls short for both categories.
For those of you not in the know, old arena shooters were primarily very high-speed deathmatches, which required a certain level of skill to be able to beat everyone. And you also had the opportunity to get better, as most of the times you’d be respawned seconds after dying instead of having to wait until the end of the match.
And this is where the DOOM multiplayer goes wrong. For example, in the old arena shooters you would start out with a single weapon and collect an array of far more powerful weapons as you played. The weapons would be at certain locations around the map, and you knew you’d have to survive an encounter with a few other players if you wanted the weapon. They made you feel like you deserved it.
Meanwhile, DOOM took heed from modern shooters and allows you two powerful weapons as soon as you spawn, as well as certain gimmicks which give you an advantage over other players. You still encounter weapons while playing, but they are spawned randomly and are not really that big of a boost over what you chose upon being spawned. They feel kind of pointless.
Taking damage is also a very different situation, and as the developers attempted to appease both types of gamers, they failed at it. In the old arena shooters, getting hit with a rocket would mean instant death unless you were very, very lucky. In the new DOOM, it takes several rockets to kill an enemy, even though you do get a satisfying spatter of gore afterwards.
Pros: Health and armor are still spawned throughout the map, the gameplay is fast, it does have some of the old arena shooter feel to it
Cons: Powerful weapons don’t feel as rewarding or as useful, the gameplay isn’t fast enough, hack modules are pointless, the demon rune power-up makes the game completely unbalanced
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