Microsoft has recently revealed more about the upcoming Xbox console, Project Scorpio. It seems that the company will leave developers decide if they will equip their games with FPS parity for the new console and Xbox One. This being said, game developers are not obliged to make an equal frame rate for the multiplayer mode of each console.
This has been confirmed by Mika Ybarra, the Xbox vice president, via a Tweet. A user was complaining about a potential FPS parity between Xbox One and Project Scorpio, and was claiming that it wouldn’t be fair for a 2013 console to prevent the 2017 one from working at its full potential. Ybarra answered and said that developers were offered as much freedom as possible.
What is all the debate about?
Many gamers complained that Project Scorpio would favorize their players by offering them an advantage over Xbox One users during multiplayer modes. By using an advanced frame rate, the game becomes easier for owners of the latest console.
However, this is not the only side of the problem. If the frame rate remained equal on both consoles, people would not be able to enjoy Project Scorpio at its full performance. Microsoft had already announced that the latest console would be compatible with Xbox One.
Microsoft passes the difficult task to game developers
Now, they offered developers the freedom to choose if they equip their games with FPS parity or not. The company decided not to meddle in this intense debate and let someone else receive the blame if players are unhappy with the unbalances between consoles.
However, Microsoft is optimistic. The company thinks developers will not venture into producing games with huge differences in frame rates among consoles. However, not even this debate was able to minimize the enthusiasm of the players, who cannot wait until Project Scorpio is released.
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