It’s undeniable that we live in an age of remakes. It would seem like big producers have run out of original ideas and are just rebooting or making sequels (or sometimes both…) of anything that has the slightest chance of being nostalgically profitable. And video games have joined in on the fun.
Even though it was very highly anticipated by fans of the old games, albeit with more than a grain of salt, Nintendo once again disappointed many of its fans with its most recent title. I’m talking, of course, about Star Fox Zero. But are fans just being overly critical, or does the game stand up if we remove the nostalgic value? Well, let’s dig in and find out how Star Fox Zero actually stands up.
Now, I have to admit that I haven’t actually played the old Star Fox games. But from I’ve read about them, it seems like they weren’t really plot-intensive, instead opting for a few cinematics to intercut with animals fighting geometrical shapes in space ships, like a Bojack Horseman – Star Wars cross-over.
And from what I understand, despite the limited plot, the original games did have some pretty dramatic plot points that remained with fans of the series for a long time after they finished. The same can’t really be said about the new game, although I can’t really go any further into it as I’d be spoiling the story.
So let’s talk gameplay. And oh boy, is there a lot to talk about the gameplay! One of the first things to pop right out and hit you in the face (just as you’ll be very likely to want to do to the game) is that it’s very well integrated with the Wii U system. This means that you have two screens to which you have to pay attention, the TV and the controller screen.
This will lead to you having to spend plenty of time if you want to get used to the controls, only to be quickly thrown into a totally different space ship as soon as you get used to one. It feels like the developers had a lot of ideas and they wanted to implement all of them, so they just… did.
The Arwing space fighter, the Gyrocopter, and the Walker are three of the vehicles you’ll be controlling, and the game probably wouldn’t feel like you’re just visiting an overly enthusiastic friend showing off all his toys if you had more time to get used to each gameplay mechanic.
Overall, if we ignore the nostalgia and the plot, it’s simply a very mediocre game. It has the potential to be a lot of fun, but you have to get the controls very quickly if you want to actually know what you’re doing with every vehicle you’re controlling; that or simply play again through the game one you learn how to integrate the two screens. If you’re not very good at figuring out unintuitive controls, you really shouldn’t get the game at full price.
Image source: YouTube