Starcraft II has come a long way from what it was back in the 90s. From a very “serious” tactical approach, Starcraft II has picked up the mantle of MOBAs, which are so appreciated and fought over in today’s gaming scene. Even if Starcraft II once was Blizzard’s pride, it hardly provides the experience that it did in years past and this is the subject that we want to tackle today.
The reason why we are saying that Starcraft picked up the MOBA mantle is because the game does not feel like the tactical game that it felt like before. It is not yet certain if this the feeling because more and more people are playing MOBAs nowadays, or because of the fact that the man in charge with Starcraft and Heroes of the Storm is Dustin Browder. Browder is an expert in his field, but having to deal with two different titles at the same time obviously implies that they will get inspiration from each other.
The top-down vision of these games is the first feature that everyone can see. Frankly, playing Starcraft or Heroes of the Storm is the same thing, the only difference being that you have to take care of your units in Starcraft II and, of course, you get the story. Nonetheless, battles amount to the same thing: minions and heroes collide with the purpose of destroying each other’s base.
Then you have the hero models, which are the same in both games. This is a tricky subject because it is also normal for this to happen: surely you want Artanis to look the same in both games, but it really wouldn’t hurt if you could have some sort of distinction between Starcraft Artanis and Hero Artanis in order for each game to attain the crowd it is looking for.
But things are not that easy, unfortunately. Appointing two different people for two games obviously costs a lot of money, so you would much likely merge two tiles, more or less, and save money, rather than appoint two different people and lose some money. The only issue is that Starcraft is losing players, a lot of them. Where are these players going? Towards MOBAs, Heroes of the Storm included.
Starcraft II has come a long way, indeed, but it looks like Legacy of the Void might be the last solid Starcraft title. With approximately 1 million purchases after launch, it looks like this is not a solid title anymore.
Photo Credits flickr.com