Video games, as we stated here many times before, are an art form. Just like any work of art, they can inspire feelings in the beholder (gamer, in this case) and they can leave them with impressions to last them a lifetime. And just like regular art, some works are brilliant, while others you wouldn’t even use as a coaster for your drink.
But for those that are good, spending the hours necessary to complete them is totally worth it. Only recently out, one particular game has already gathered a huge fan base, as its brilliant gameplay makes up for the almost complete lack of story, and its graphics allow it to be played by anyone with a mid-tier computer.
I’ll get more into the game a bit later on, but for now, let me just give the good news to Microsoft fans, as Superhot is coming to Xbox One in May. Only launched in February, the game already has plenty of fans. It initially launched for both PC and PlayStation 4, and the developers have been working ever since to port it to Xbox One.
But what’s coming next is even better, as Team Superhot said that after they’re finished with the Xbox One version they’re going to start working on the Virtual Reality version of the game. And if you know anything about Superhot, you can probably already imagine how amazing the experience will be.
OK, so here’s why the fact that it will be coming to VR is such a big deal. Superhot’s controls are pretty simple, and it’s a very fun game to play and finish. But it’s even more fun to get to perfect it. It’s one of those games that are just easy to learn but hella difficult to master.
The idea is simple – time only moves when you move. You are placed in a number of indoor environments, surrounded by enemies, and you have to kill them before they kill you. Sounds like a regular game so far, doesn’t it? Well, the catch is that you can stop in order to freeze time.
And this is more than just a simple gimmick, as the entire game is based around this mechanic. You will often find yourself surrounded by enemies with katanas, while other enemies are firing at you from afar. You can just stop moving, look around, and explore your options.
For example, in the above scenario, you can just duck beneath one bullet, dodge the other and let it hit another enemy, pick up the fallen enemy’s katana, slice a couple more foes, throw the katana at one of the gun-wielding enemies, pick up a machete from another fallen foe, stop time and analyze things once more, finish the other gun-wielding enemy off with the machete and use his gun to kill the rest of the enemies in the room.
Understandable, Xbox One owners should be excited about this port, unless they played the game on a different console already – and even then it’s worth a replay.
Image source: YouTube