While the Xbox 360 controller for Windows had a wireless version, Microsoft quit making the adapter easily accessible. Reportedly, this move may a step in Microsoft’s drive to marry the Xbox and Windows families, or maintain the Xbox relevant for PC gamers.
Xbox’s Spencer uncovered that intentions at the Game Developer’s Conference in San Francisco, where he yielded Windows lost the game with gamers. It is now time, he noted, to change the route. Spencer was quoted saying:
“Our goal in gaming at Microsoft is to let people play games wherever they are. Gaming was once central to what we did on Windows, but we lost our way. Now we hope to have a Windows release that’s the best Windows release for gamers.”
In order to do that, Microsoft is intensely pushing cross-stage play. The concept is for gamers to employ Xbox Live as a hub for their gaming over both platforms. Games, DLC, accomplishments, friends records- every last bit of it will be exchanged consistently between Xbox One and Windows 10 PCs.
This additionally implies gamers can enjoy a shared multiplayer experience, gaming with and against players on Xbox and PC. Microsoft flaunted a match of the independent multiplayer eSports diversion #IDARB played between Windows 10 and Xbox One, and afterwards released the dispatch trailer for up and coming MOBA/ action game Gigantic.
Gigantic joins the action of third-party shooters with the strategy and coordination of multiplayer online fight stadium diversions like League of Legends and Dota 2. It was reported for PC a year ago, yet lead engineer James Phinny revealed it would be coming to Xbox also. For Gigantic, everything in the game will be taken care of in a sole account over both platforms.
For this cross-stage goal, Microsoft additionally had to handle the input challenge. To do that, the organization reported the witless adapter that would enable all Xbox One controllers and peripherals to operate on Windows 10 PCs. This connector will streamline the whole process, particularly when employing numerous controllers or different peripherals.
Microsoft is investing intensely in preparing developers on the best way to make diversions that work across its platforms by backing such GDC sessions as “Creating with Xbox Live for Windows 10” and “Gaming Consumer Experience on Windows 10.”
Windows has long been the main software for desktop and PCs, but business has been facing a lot of challenges with the advent of smartphones and tablets.
Image Source: Windows Central