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Is Starcraft What It Used To Be?

November 13, 2015 By Daniel Giordano Leave a Comment

But is Starcraft what it used to be?

Is Starcraft What It Used To Be?

Legacy of the Void was Blizzard’s last installment of the Starcraft 2 saga, a brilliant story with brilliant gameplay and an ending so open that you would think that anything is possible. But is Starcraft what it used to be? There was a time when the RTS genre was dominating the market, people would be playing it all the time and Blizzard forged a solid empire on this style of play alone. Can we still appreciate RTS games, or are they a thing of the past?

Let’s look at every super expected game out there: we have Black Ops 3, Fallout 4, Star Wars Battlefront, anything that is a shooter practically. So how can we be sure that the RTS genre is going to survive? It is a very good question with a very simple answer: because the style remains unique compared to what the rest of the gaming market really wants. It is a privilege not to be a shooter nowadays.

Think about it: every shooter that is coming out is basically some form of advanced Counter Strike. It is a general statement, we know, but how much more creative can you get with games in which you just have to shoot stuff? You are practically doing the same thing over and over again, just that you find yourself in different contexts which, honestly, don’t feel all that different to begin with.

Legacy of the Void managed to be an outstanding game in a mediocre world. With the capacity of controlling so many units and a storyline that literally left players crying in the end, Legacy offers you everything you expect from an RTS like this one. Not to mention that we should be commending Blizzard on their achievement. They even mentioned during BlizzCon that they focused all their efforts onto releasing this game.

Compared to shooters, RTS games not only provide a different experience, but they also help gamers achieve another sense of awareness in their play style. Controlling one unit has always been a sort of “primitive” style of play, while controlling hundreds of units at the same time and managing them on a huge battleground definitely points to a more diversified and organized mind.

So is Starcraft what it used to be? Is it still worth looking at it? Definitely. As a product that stands out from the crowd and focuses on improving the player himself, we can guarantee that Legacy of the Void, and the entire Starcraft 2 saga is worth your money and time.

Photo Credits flickr.com

Filed Under: Games Tagged With: Is Starcraft what it used to be?, RTS genre, Starcraft 2

Battle.net Will Have A Voice Chat

October 27, 2015 By Brandi McCants Leave a Comment

This is why Battle.net will have a voice chat incorporated in its system.

Battle.net Will Have A Voice Chat

Blizzard is looking forward to break a long-established gaming stereotype: that games have terrible voice chats. This is why Battle.net will have a voice chat incorporated in its system. The good news is that if there is any gaming company out there that can make this breakthrough, it is Blizzard Entertainment, but the tough problem is that this is not at all an easy task to accomplish.

Two of Blizzard’s games already have a voice system: World of Warcraft and Starcraft II. But everybody can agree that those systems are light years away from perfect (and we are keeping things very formal by saying that). But this is not a Blizzard issue. Every voice system out there is downright a terrible experience. Nobody has given it much of a thought and it’s about time someone did.

There are two main reasons why Blizzard would be interested in achieving this goal. First of all, it is because they would be the first company on the market that would actually come up with a solution to this issue that has been persisting for years. Secondly, it is because Blizzard has all their players linked onto one platform: Battle.net. So if they make it work on Battle.net, the saying would turn into “millions of birds, one stone”.

The voice system was initially thought to be part of the Overwatch title alone, but further info was revealed and it became clear that the system would work as a fundamental piece of the entire platform. It also shows that Blizzard are a mature enough company to understand that the games that they design do require as much teamwork as possible. So the better resources gamers have, the better the experience.

One game that could particularly benefit from this addition would be Heroes of the Storm, Blizzard’s MOBA, which they casually refer to as a hero brawler. The Heroes community has been demanding a proper voice system ever since late Alpha, but they have always met with the regular “no” indirectly slammed in their faces. This news is actually great for the game’s community.

Needless to say, World of Warcraft and Starcraft II would benefit from an improved voice system. After all, good coordination in PvP and dungeons can always be a plus. The only games that do not really need a voice system would be Diablo III and Hearthstone, but talking with a friend during a match can sometimes feel more comforting.

Now that Battle.net will have a voice chat, gaming experience is very likely to improve for all Blizzard players. It might also attract new people, too.

Photo Credits staticflickr.com

Filed Under: News Tagged With: Battle.net Voice Chat, Heroes of the Storm, Starcraft 2, world of warcraft

Extraordinary Good News For Legacy Of The Void Fans

October 15, 2015 By Nicholas Anderton Leave a Comment

We have some extraordinary good news for Legacy of the Void fans.

Extraordinary Good News For Legacy Of The Void Fans

We have some extraordinary good news for Legacy of the Void fans. Have you ever been a hack victim? Felt that you lost a match that you were not supposed to? The enemy zerg army was OP from the first 3 minutes? Fear not! Starting with patch 3.0, hack in Starcraft II are officially removed. No more pesky programs that will make your enemies OP and give you a hard time. The era of fairness has finally come.

Hacks have always been an issue in Starcraft II, that is why this is extraordinary good news for Legacy of the Void fans. With Starcraft gaining huge popularity in eSports over the years, it seems quite normal that some players, who really have no life, attempt to cheat their way up and try to become the best of the best. But there is a moment when this sort of behavior needs to be prohibited, and not just by asking nicely.

Blizzard have taken the liberty to eliminate all the hacks from their game so that the experience remains a pleasant and normal one. If you want to become one of the best players on the ladder, you just have to fight fair, like everybody else does. If you are not planning on doing so, then you are free to leave and attend some other game that allows you to do so, until that game gets enough funds and attention to ban you too.

So how did Blizz do it? Very simple. According to a debate on the Starcraft subreddit, the developers at Blizzard actually made it one of their priorities to tackle any outside program that could be interfering with their game. Thus, they changed a lot of code that, ideally, will allow no hacks to be implemented ever again. You can breathe easily now: you might just get out of elohell in patch 3.0.

Still, even if Blizzard went to such extent as to make these great changes, we have to admit that we live in a world in which technology evolves with the speed of sound. Even if Starcraft II is hackproof now, it doesn’t mean that tryhards are not going to attempt to re-hack it again. Anything is possible, but we really do hope that with these changes we will never have to deal with this subject ever again.

Legacy of the Void will launch on the 10th of November, so make sure that your wallet is equipped with the money required to buy this hackproof Starcraft II addition, which is believed to be a total blast.

Photo Credits staticflickr.com

Filed Under: Games Tagged With: Blizzard, hackproof, Legacy of the void, patch 3.0, Starcraft 2

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