The gaming industry is one of the cruelest and most devastating out there. Not only can it put thousands of people out jobs simultaneously, but it can also lead some of the most heated legal battles in history. And most of the time, having their pride as a primary determinant, video game companies do choose the legal route.
Occasionally, however, such legal battles are avoided, most of the time via settlement. And when they are not, you can be pretty sure that it’s because more money would have been spent in court than the defendant would have gotten if they had won the trial. So, matters are sometimes resolved peacefully.
The most recent scandal that could have been of large proportions but ended up being resolved amicably ironically involves the creative designer behind a video game series that involves assassinating everyone you don’t agree with and the company behind it, known for caring less about its consumers than EA.
I’m talking, of course, about how Ubisoft gave ‘1666: Amsterdam’ rights back to Assassin’s Creed creator, convincing him to drop his lawsuit against them in the process. Both parties made a public a statement proclaiming how happy they were to resolve things peacefully, and spewing the usual nonsense about how they care about the industry and their fans.
In case you missed what the trial was about, it all goes all the way back to 2012, when THQ filed for bankruptcy. Actually, it goes back even further, when the Assassin’s Creed 1, 2 and Brotherhood creative director, Patrice Désilets left to start a separate studio with THQ.
Désilets and the now defunct company started working on Amsterdam: 1666, and continued to do so until THQ was forced to sell pretty much all of its assets, including studios, employees, consoles, titles, etc. And this is where Ubisoft comes in, as it purchased some of the aforementioned assets, including the Montreal studio where Désilets was working.
But this is where the whole affair started, as Ubisoft had Désilets start working on the Amsterdam project, only to fire him shortly thereafter, can the project, and reassign the entire development team. Désilets filed a lawsuit against the company, and people were waiting to see if anyone could get revenge on Ubisoft.
To the disappointment of those that wanted to see metaphorical blood during the trial, the two parties made peace yesterday, with the company giving Désilets the rights to keep working on the project. But that’s not going to happen anytime soon, as the creative designer and his current team from Panache Digital Games are working on a different game, the strangely titled Ancestors: the Humankind Odyssey.
Image source: Twitter