In an ideal example of how a market leader should behave, YouTube has actively decided to fight off its Amazon-owned competition, Twitch, by offering much better quality than said rival. Gamers in particular should be excited.
The video streaming giant YouTube has just announced earlier today (Thursday, May 21, 2015) that it’s about to start live streaming content at 60 frames per second (fps), a remarkable feat and an incredible upgrade that will greatly improve the image quality of video game footage being streamed on the platform.
YouTube first introduced its 60 frame-per-second, jutter-free video playback last October, receiving only praise and new users thanks to their innovative effort. It’s most likely because of this that the website has now decided to take the technology a step even further by incorporating it in their live streaming service.
As of right now the feature only works on browsers compatible with HTML5, however this is not bad news. All this means is that you simply need the latest versions of any of the modern internet browsers and the feature will work fine.
In this new HTML5 compatible internet browsers, YouTube will encode real-time streams in both 720p60 and 1080p60 formats, and even take it back down to 30FPS automatically if a visitor’s device can’t handle the full speed.
HTML5 playback is important as it allows users to rewind content in the middle of a live stream, as well as play it back at a much greater speed (up to 1.5x or 2x the normal speed) in order to catch back up to the broadcast.
As of right now, 60 frame-per-second live-stream viewing is only available on the desktop site, but you should expect go see it on all other platforms very soon, in just a few short weeks.
When Google gave a statement about the new feature coming to YouTube they said that “we know high frame rates are especially important for gaming streams, so we’ve worked with Elgato and XSplit on new versions of Elgato Game Capture, XSplit Broadcaster, and XSplit Gamecaster that support 60 FPS live streaming to YouTube”, a statement which would seem to suggest that one of the main reasons for the 60 frame-per-second live-stream upgrade has always been the potential for competing with Twitch.
Twitch, a popular game streaming website, was a company that Google Inc was interested in before Amazon won the bet for it, paying $970 million for the acquisition. The theory is that Google would have liked to use Twitch to improve and expand the experiences offered by YouTube.
While, 60 frame-per-second is also supported by Twitch, the main difference is that Twitch uses Flash, but YouTube uses HTML5, which is known for being much more efficient.
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